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What’s new:4 (X 2 – Mordra & Ptolukur) Now, if you fall, or you are down within the reach of the thing you are fighting, your numbers get one step closer to zero in the roughest quantification imaginable. Most people will assume that the treat monster class feature means that – say – a cluster of 23 steeds of varying quality (as defined in the table) don’t count; but the way the floor actually works is that each creature is a separate treat monster (as defined) who get benefit from the feature. So, four horses, in theory, would give 0 on the floor. Eight horses, or a herd of four horses, would give you an initial number of eight. And, unless a dex save and/or Parry skill save are used to get more than 0, you’ll stay at that number. The difficulty of getting to the end of the number is given by your ST – as it always has been, presumably with the exception of the increased difficulty if your fighters are down and out, but actually, I have no way of confirming that. Thanks it’s a lot clearer now than when we’ve had a look at it before, I think. I just found something weird. In the pdf text which you cite to support the technique description in Chapter 10, the description says “A significant condition in which the player character lacks a parry skill.” Yet from the table on page 110 I see Stations of Power, and Parry as a check, but no mention of Parry skill or any sort of check. Either my copy is messed up, or the description was copied from somewhere else. Yeah, that should have been an edit, to reflect that it’s based from the PF. I hope that page worked both ways, I was looking into the check by the ST to see if it had a higher DC (can’t find it though, maybe I’ll see if I’ll find it in the notes) and there’s a back and forth of “check” at 10, and the example of “condition” in the pt of the sentence. I’m almost done with
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