The Biggest Differences Between Ark And Ark 2 Explained

It seems “Fast and Livid” will be meeting “The Flintstones” within the upcoming sequel to “Ark: Survival Evolved.” Living up to its name, Studio Wildcard revealed a brand new trailer for “Ark 2” on the Xbox summer season showcase starring Vin Diesel riding a dinosaur and narration by Auli’i Cravalho of “Moana.” The eclectic assortment of surprises was accompanied by the announcement that “Ark 2” will be a really totally different game than the original “Ark.” With huge upgrades to just about each core aspect of the gameplay — combat, crafting, building, and more — the new installment is shaping as much as be a completely subsequent-generation revamp of the survival genre.

In an article posted to the official Xbox news site, franchise co-creators and studio co-founders Jeremy Stieglitz and Jesse Rapczak laid out what particulars they might share at this juncture. The game will have a single-player campaign that includes the characters shown in the trailer — father-daughter duo Santiago and Meeka — as well as an internet co-op mode featuring all of the gameplay adjustments that are meant to “retouch and improve on all aspects of what constitutes an Ark game.”

The first and biggest change is to the fundamentals of how the player is allowed to navigate and interact with the world of “Ark.” While the primary game was a primary or third-individual experience more akin to the likes of “Skyrim” or a very high poly “Minecraft,” the sequel will be restricted to third-individual and have much more responsive and immersive interactions. The builders cited “Murderer’s Creed,” “Breath of the Wild,” and the Souls-like style as their major inspirations for the changes. Players will be able to climb and explore in a more natural and intuitive manner, while the combat will be visceral, dynamic, and “player-reflex” based.

Different gameplay adjustments embrace quality-of-life improvements to the crafting and building systems as well as all-new additions like Creature Management and a totally integrated World Map. An attention-grabbing thing to note is that build templates can, apparently, be saved and shared throughout platforms much like the blueprints system in “Fallout 4.”

That’s not the only improvement to the multiplayer infrastructure in store. There will be full cross-platform mod support in “Ark 2” to accompany the game’s crossplay capabilities, and mods made on the PC version can merely be uploaded for console players to use. With all these improvements and player-minded adjustments deliberate, it seems “Ark” fans are in for a real treat come 2023 — hopefully, they’re going to be getting a more concrete release date sometime soon.

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