The Biggest Differences Between Ark And Ark 2 Explained

It appears “Quick and Furious” will be meeting “The Flintstones” within the upcoming sequel to “Ark: Survival Evolved.” Living up to its name, Studio Wildcard revealed a model new trailer for “Ark 2” on the Xbox summer time showcase starring Vin Diesel driving a dinosaur and narration by Auli’i Cravalho of “Moana.” The eclectic assortment of surprises was accompanied by the announcement that “Ark 2” will be a really completely different game than the unique “Ark.” With large upgrades to just about each core facet of the gameplay — fight, crafting, building, and more — the new installment is shaping as much as be a completely next-generation revamp of the survival genre.

In an article posted to the official Xbox news site, franchise co-creators and studio co-founders Jeremy Stieglitz and Jesse Rapczak laid out what details they may share at this juncture. The game will have a single-player campaign that includes the characters shown in the trailer — father-daughter duo Santiago and Meeka — as well as an online co-op mode that includes all the gameplay changes that are supposed to “retouch and improve on all points of what constitutes an Ark game.”

The first and biggest change is to the fundamentals of how the player is allowed to navigate and work together with the world of “Ark.” While the first game was a primary or third-person expertise more akin to the likes of “Skyrim” or a very high poly “Minecraft,” the sequel will be restricted to third-particular person and have much more responsive and immersive interactions. The developers cited “Murderer’s Creed,” “Breath of the Wild,” and the Souls-like style as their major inspirations for the changes. Players will be able to climb and explore in a more natural and intuitive method, while the combat will be visceral, dynamic, and “player-reflex” based.

Other gameplay adjustments embody quality-of-life improvements to the crafting and building systems as well as all-new additions like Creature Management and a totally integrated World Map. An interesting thing to note is that build templates can, apparently, be saved and shared across platforms much like the blueprints system in “Fallout 4.”

That’s not the only improvement to the multiplayer infrastructure in store. There will be full cross-platform mod support in “Ark 2” to accompany the game’s crossplay capabilities, and mods made on the PC model can simply be uploaded for console players to use. With all these improvements and player-minded changes deliberate, it appears “Ark” fans are in for a real treat come 2023 — hopefully, they will be getting a more concrete launch date sometime soon.

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